Neil Cox

I've been creating for the web since table layouts and 1×1 GIFs, and I still approach my work with that same bias toward making things real. I lead teams through ambiguity, set a clear product direction, and push work past the point of "good enough" to something that actually holds up. My perspective is grounded in strategy and informed by research and data, but I care most about the outcome: products that are intuitive, durable, and worth using.

Below are explorations of ideas: small, hands-on prototypes I created to test an interaction, a pattern, or a question.

Scroll-Anchored Table of Contents

A table of contents that morphs into a progress-through-argument indicator: each section fills in as you read it, turning a static outline into a live map of where you are in the piece.

August 2, 2026

Recipe Card Exploration

A side-by-side comparison of recipe card iterations against a live-site baseline: favorite interactions, hover and tilt states, stat rows, and image collapse/expand behavior.

July 17, 2026

Oranges

A physics-based 3D playground: Cara Cara oranges tumbling and colliding on a plane, orbit camera with constrained pan/zoom, built with Three.js and a Rapier physics engine.

June 15, 2026

Select-to-Share

A lightweight reading-interaction pattern for long-form articles: highlight a passage of text and get an inline prompt to share it.

May 5, 2026

Link Magic

A 'hyperlink everywhere' reading experiment: prose is tokenized into words that become interactive links on hover, focus, or click, testing whether dense linkability aids exploration or just adds noise.

April 10, 2026